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Interior ArchViz Scene - UE 4.25

This project was the biggest project that I have done till now.
It took around 30-50 days in total.
The whole scene was first entirely done in Blender 2.9, then I decided to make an interactive level out of it.

Order of Execution till finished :
1. Scene Block Out
2. Modelling the whole room with proper doors and windows.
3. Modelling bigger Props with proper UV maps
4.Texturing the assets.
5. Making proper materials in UE.
6. Adding smaller props and polishing materials.
7. Making Door interaction rotation blueprint.
8. Making Lamp Switches blueprint.
9. Lighting and Baking the lights.
10. Adding planar reflection and sphere reflection probes.
11. Adding collision to objects.
12. Adding and tweaking first-person character blueprint.
13. Adding cinematic cameras and cranes for animation sequences.
14. Rendering out sequences and stills.
15. Recording the FP character camera.